Sandboxie overrides default audio devices on non-primary workplaces
Posted: Sat Dec 02, 2017 7:20 am
![Exclamation :!:](images/smilies/icon_exclaim.gif)
Windows 10 x64 Build 16299.64
![Exclamation :!:](images/smilies/icon_exclaim.gif)
5.22 (64 bit)
![Exclamation :!:](images/smilies/icon_exclaim.gif)
Aster Multiseat v2.21
![Exclamation :!:](images/smilies/icon_exclaim.gif)
Windows Defender
I'm running steam through sandboxie due to necessity - only one instance will run on any single computer (despite being different users). When I launch a steam game, the game starts in the sandbox (which is fine) but it seems to ignore the devices I have set in the workplaces screen on aster.
For example, I have workstation 1 set up with a specific sound device, and workstation 2 set up with a different one.
When I launch the game on workstation 1, it uses the correct speakers. When I launch either the same game on workstation 2, it uses the speakers on workstation 1.
Both applications are running in their own separate sandbox (because we are logged in as different users, proof is that steam actually opens)
Is there a way to force a given sandbox to forward all audio to a specific sound device?
Are there plans to look into this problem, and fix it? I assume that it's caused by sandboxie forwarding the sound driver device at a lower level than Aster is patching it (or whatever magic they're doing).