Vanguard Saga of Heores

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Unknown_User_873
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Joined: Wed Dec 31, 1969 7:00 pm

Vanguard Saga of Heores

Post by Unknown_User_873 » Tue Jul 31, 2007 4:04 pm

after doing some more digging I believe I have found what was causing the game to not run properly so perhaps we can get a work around here... pretty obvious where the issues are however i have no idea on how to correct it, any help would be greatly appreciated

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[3096] [07/31/07 12:59:12] INFO: ==================================================== 
[3096] [07/31/07 12:59:12] INFO: Log opened. 
[3096] [07/31/07 12:59:12] INFO: Init: Name subsystem initialized 
[3096] [07/31/07 12:59:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) 
[3096] [07/31/07 12:59:12] INFO: Init: Compiled: Jun 18 2007 18:19:05 
[3096] [07/31/07 12:59:12] INFO: Init: Threadsafe Core: No 
[3096] [07/31/07 12:59:12] INFO: Init: Base directory: D:\Documents and Settings\IMPACT\Application Data\Sandbox\DefaultBox\drive\D\Program Files\Sony\Vanguard\bin\ 
[3096] [07/31/07 12:59:12] INFO: Init: Character set: Unicode 
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to IpDrv.dll 
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Engine.dll 
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Core.dll 
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll 
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Window.dll 
[3096] [07/31/07 12:59:14] INFO: Init: Object subsystem initialized 
[3096] [07/31/07 12:59:14] INFO: Init: Computer: IMPACTPC 
[3096] [07/31/07 12:59:14] INFO: Init: User: IMPACT 
[3096] [07/31/07 12:59:14] INFO: Init: CPU Page size=4096, Processors=2 
[3096] [07/31/07 12:59:14] INFO: Init: CPU Detected: AuthenticAMD 
[3096] [07/31/07 12:59:14] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 
[3096] [07/31/07 12:59:15] INFO: Init: CPU Speed=2233.509290 MHz 
[3096] [07/31/07 12:59:15] INFO: Init: Memory total: Phys=2096620K Pagef=4035208K Virt=2097024K 
[3096] [07/31/07 12:59:15] INFO: Init: Working set: 32000 / 159000 
[3096] [07/31/07 12:59:15] INFO: Init: Process Info: Peak Memory Used: 20740 Working Set: 20740 PageFile: 21584 
[3096] [07/31/07 12:59:15] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds 
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 18114 files 
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files 
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files 
[3096] [07/31/07 12:59:16] INFO: Init: Unreal engine initialized 
[3096] [07/31/07 12:59:16] FATAL: Critical: Couldn't create input device -- DXGetErrorString9() = E_INVALIDARG 
[3096] [07/31/07 12:59:16] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3) 
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError 
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError 
[3096] [07/31/07 12:59:16] FATAL: Critical: UWindowsClient::UWindowsClient 
[3096] [07/31/07 12:59:16] FATAL: Critical: UGameEngine::Init 
[3096] [07/31/07 12:59:16] FATAL: Critical: InitEngine

Unknown_User_873
Posts: 0
Joined: Wed Dec 31, 1969 7:00 pm

Post by Unknown_User_873 » Wed Aug 01, 2007 2:29 am

***Reserved***

Unknown_User_873
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Joined: Wed Dec 31, 1969 7:00 pm

Post by Unknown_User_873 » Thu Aug 02, 2007 6:35 pm

ok i hate to be bothersome but I'm in some extreme help with this and I'm not the only one there are 100's of people needing help with this very problem if i can please get some assistance to get work around here, many would be thankful on behalf of the vanguard community.

tzuk
Sandboxie Founder
Sandboxie Founder
Posts: 16076
Joined: Tue Jun 22, 2004 12:57 pm

Post by tzuk » Thu Aug 02, 2007 8:35 pm

I assume you think this part of the debug log is the problem:

Code: Select all

[3096] [07/31/07 12:59:16] FATAL: Critical: Couldn't create input device -- DXGetErrorString9() = E_INVALIDARG 
[3096] [07/31/07 12:59:16] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3) 
Alright, now what?
tzuk

Unknown_User_873
Posts: 0
Joined: Wed Dec 31, 1969 7:00 pm

Post by Unknown_User_873 » Thu Aug 02, 2007 11:55 pm

well (censored) your the technical expert here you tell me... lol

is that issue with the sandboxie config? is there a way i could open up that resource?

tzuk
Sandboxie Founder
Sandboxie Founder
Posts: 16076
Joined: Tue Jun 22, 2004 12:57 pm

Post by tzuk » Fri Aug 03, 2007 7:15 am

I don't see why you have to taint my forum with your foul language. Next time you do it, the conversation will be over.
is that issue with the sandboxie config? is there a way i could open up that resource?
I don't think so. You already ran a Sandboxie trace and quoted it here. The trace did not show any resources that were blocked. This means the problem is not that simple, and I have to work it out first-hand. Unfortunately downloading this huge game was not going well for me and I gave up.

If you want to advance the issue, you need to find a smaller game or demo that exhibits the same symptoms, and let's hope that I can download that other game you find.
tzuk

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